![]() ![]() This gives you an immediate impression of the type and quality of artwork produced and can help you to decide. ![]() So you have to take into account the whole picture for your use case (render engine, host software, asset availability (material and model libraries, scenes etc.) Have a look at the galleries of the render engine forums. There are still some tricky V-Ray materials which cause us a lot of pain when trying to convert them to Maxwell but we’re getting better and better. Huge material library, simple render settings, light intensity and colour can be adjusted as a post processĮxpensive, comparatively long render times, gpu version does not yet support all features of the cpu version, Blender integration outdated (Blender 2.78 last version which can be used with Maxwell) and not further developed We provide both 3ds Max (.max ) and Maxwell Studio formats (.mxm &. An imported material's texture link will always be wrong since these materials were not created on your computer. It isn't actually a changeable path, just a notification. Realistic caustics and dispersion difficult to fake, not well suited for interior scenesīidirectional, spectral pathtracer can render scenes with complex lighting requirements (jewellery, caustics, dispersion), The path you are seeing the Maxwell Render application is where the Maxwell material thinks the texture map should be (based on where it was originally created). But you also consider the integration into Blender and that favours quite strongly cycles.įree, perfectly integrated into Blender, can use cpu and/or gpu, faster than Maxwell for the same scene They are designed and optimized for different purposes and that has trade-offs.įor instance, cycles can not produce dispersion without tricks. Maxwell was developed with a focus on image quality and physically correct light transport. The question which render engine is “better” depends entirely on the specific use case.Ĭycles was developed to have an open source analogue to the Arnold render engine, suitable for the production of animations.īut it can be perfectly viable for product visualization as well. So, I’d like to hear opinion of somebody who knows (and maybe uses or used) Cycles and Maxwell: with which render engine is it easier to achieve those (beautiful, photorealistic, and PBR correct) results? What pros and cons of Cycles and Maxwell? I’ve asked them what’s wrong with VRay and they say that it’s more easier to obtain beautiful and photorealistic (and thus, PBR correct) results with Maxwell (it’s easier to set up a scene in it (materials, lighting settings)… something like that). One has been using Maxwell Render, the others have been using VRay and started using Maxwell as well and thinking about switching to Maxwell completely. Recently, I talked with a few (actually, three) CG artists who mostly do product visualizations. Unfortunately for me, I’m not a CG expert (and even not an artist) at all (just playing with it from time to time :)). I’ve been thinking for some whether to create this thread or not and decided to create it. ![]()
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11/17/2022 06:42:37 am
Every story you write is just a unique experience.
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